With the CMake build system you can compile and install PROJ on more or. Looking in the kits, the only "problem" is that Cmake warning, saying it needs 3.14 or higher, while 3.19 is installed. Below are guides for installing on Windows, Linux and Mac OS X. The kit Desktop Qt 5.15.2 clang 64bit has configuration issues which might be the root cause for this problem. The -target option with install parameter in addition to the -build option tells cmake to build the install target. After LLVM has finished building, install it from the build directory: cmake -build. Upon completion of the installation you will be prompted whether to put CMake in /usr/bin, select Yes and finish installation. In order to build CMake from a source tree on Windows, you must first install the latest binary version of CMake because it is used for building the source tree. The underlying build tool can be invoked directly, of course, but the -build option is portable. cmake -version cmake version 3.4. At the time of I installed this, the file name is cmake-2.8.11.2-Darwin64-universal.dmg. How to make cmake from brew install the default cmake - Mac OS. Make: *** Error 2ġ1:29:42: Le processus "/usr/bin/make" s'est terminé avec le code 2.Įrreur lors de la compilation/déploiement du projet HPAccessor圜enter (kit : Desktop Qt 5.15.2 clang 64bit) dmg file under Binary Distribution of CMake here. Xcode-select: error: tool 'actool' requires Xcode, but active developer directory '/Library/Developer/CommandLineTools' is a command line tools instance When I opened my project and try to compile it, I get the following errors (taken from the longer out text): Print: Entry, ":-results:output-files", Does Not Exist Xcode-select: error: command line tools are already installed, use "Software Update" to install updates Installed "Big Sur", installed homeBrew and used it to install svn (home brew also installs xcode command lines tools), downloaded my code, installed QT, using the default QT 5.15 version.īut xcode IS installed and setup as I can start it and start a project.Īlso, the command lines tool are installed: So, if you already have a binary, you can add an rpath to it on OSX using the installnametool, as so: installnametool -addrpath executablepath/blah xcode does this automatically when youre building an application bundle. OK, so I got so frustrated with the whole thing that I wiped out my mac HD and did a fresh install.
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